This is an executive summary of the book, Game On: Using Digital Games to Transform Teaching, Learning, and Assessment. The text, published by Solution Tree Press, explores the possibility of using games to teach the digital generations. This free glimpse at the book’s content provides some immediate takeaways such as essential topic-based vocabulary, research-based evidence, and instructional strategies that work.
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|Grade levels||Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade, Higher Ed|
|Resource types||Assessments formative, Assessments summative, Centers, Cooperative learning, Critical Thinking, Games, Hands-on learning, Independent practice, Inquiry, Lesson plans (individual), Literacy, Openers / Activating learning, Power point, Questioning Strategies, Research, Stations, Vocabulary|
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|Is editable content included?||No|
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